One of the games I really hoped would come to my Nintendo DS seems to be arriving just in time for Christmas this year; Go!
Continue reading ‘Drool: Ultimate Brain Games DS’
Archive for August, 2005
OK, this is rather old news (I guess that’s one of the beauties of having a newly started blog - that one can post old news with a semi-clean conscience…), but it’s good to hear that my recently accuired gadget can stand a bit of beating and rough times. Anyway; According to this web page some Nintendo DSs seem to have survived an expedition to Mount Everest.
“A Theory of Fun for Game Design” by Raph Koster is a really great book on what makes a game tick - it’s enterntaining but also informative and full of clever ideas and observations on games, game culture and game play. This post, though, is on one subject where I think Mr. Koster is wrong.
Continue reading ‘Storytelling and Games’
The excellent Escapist Magazine’s eight edition is just out and features an article about how the cost of game development is killing the industry.
Continue reading ‘Moore’s Law Killing Gameplay in Video Games?’
While playing “Kirby: Canvas Curse” the other day something struck me as another innovation in the platform genre in its gameplay; You don’t control the main character. You just aid him.
Continue reading ‘Kirby revisited’
Creative Commons Australia has made this small animation explaining the Creative Commons.
One game that, to my surprise, has taken the world by storm is Nintendo’s Nintendogs for the Nintendo DS. Yet another ultra-qute pet sim, I thought at first, but so many reviewers can’t be wrong, can they? I’ve never considered the pet sim genre’s tamagochis to live up to the fascinating science of a-life. (Maybe this time around they do?) Then today I came across an old article from SPOnG.com mentioning a feature of the game I was not previously aware of; the ‘Bark Mode’.
Continue reading ‘Drool: Nintendogs’
While having my coffee today at my favourite café here in Lyon (that incidentally was filled by a mob of smokers today) I thought of yet another way one could interact with the Nintendo DS; tilt-sensors.
Continue reading ‘Tilt’
First; Kirby Canvas Curse is the best game I’ve played on the Nintendo DS (one measly horsehead better than Super Mario 64 DS). Kirby - a ball with arms and legs - are transformed into a ball without arms and legs by a wicked witch in the start of the game and you as a player should, using the witch’s own magic wand, set things straight.
The hunt for the right design of this blog has begun. After a quick session in 3D Studio this early draft of an idea that came to a version of me heavily sedated by coffee (along with the name for this blog) appeared.
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