Archive for August, 2005

Drool: Ultimate Brain Games DS

GoOne of the games I really hoped would come to my Nintendo DS seems to be arriving just in time for Christmas this year; Go!
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Nintendo DS Survives Mt. Everest

OK, this is rather old news (I guess that’s one of the beauties of having a newly started blog - that one can post old news with a semi-clean conscience…), but it’s good to hear that my recently accuired gadget can stand a bit of beating and rough times. Anyway; According to this web page some Nintendo DSs seem to have survived an expedition to Mount Everest.

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Storytelling and Games

Book cover“A Theory of Fun for Game Design” by Raph Koster is a really great book on what makes a game tick - it’s enterntaining but also informative and full of clever ideas and observations on games, game culture and game play. This post, though, is on one subject where I think Mr. Koster is wrong.
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Moore’s Law Killing Gameplay in Video Games?

The excellent Escapist Magazine’s eight edition is just out and features an article about how the cost of game development is killing the industry.
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Kirby revisited

KirbyWhile playing “Kirby: Canvas Curse” the other day something struck me as another innovation in the platform genre in its gameplay; You don’t control the main character. You just aid him.
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Creative Commons Commercial

StillCreative Commons Australia has made this small animation explaining the Creative Commons.

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Drool: Nintendogs

One game that, to my surprise, has taken the world by storm is Nintendo’s Nintendogs for the Nintendo DS. Yet another ultra-qute pet sim, I thought at first, but so many reviewers can’t be wrong, can they? I’ve never considered the pet sim genre’s tamagochis to live up to the fascinating science of a-life. (Maybe this time around they do?) Then today I came across an old article from SPOnG.com mentioning a feature of the game I was not previously aware of; the ‘Bark Mode’.
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Tilt

GyroWhile having my coffee today at my favourite café here in Lyon (that incidentally was filled by a mob of smokers today) I thought of yet another way one could interact with the Nintendo DS; tilt-sensors.
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Logo-design

Logo1The hunt for the right design of this blog has begun. After a quick session in 3D Studio this early draft of an idea that came to a version of me heavily sedated by coffee (along with the name for this blog) appeared.

Review: Kirby Canvas Curse

Screen 1First; Kirby Canvas Curse is the best game I’ve played on the Nintendo DS (one measly horsehead better than Super Mario 64 DS). Kirby - a ball with arms and legs - are transformed into a ball without arms and legs by a wicked witch in the start of the game and you as a player should, using the witch’s own magic wand, set things straight.

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