Archive for the 'Science' Category

Bach-Bach-Bach and Spear

Pompøs skyLewis tipped me about a brilliant computer program the other day; SPEAR. Brilliant! What it does is, basically, that it analyses any soundfile you care to give it and finds a way to represent it as a set of sine tones - partials. The result can be played back in the program and it will sound impressingly close to the original file. (I was particularily baffled by the percussive parts of pieces.) Since the sound is deconstructed, so to speak, in this way, we can do many very interesting things to the sound, like removing any partials below a threshold dB-level (to get the "main" tones), or selecting partials using a lasso tool and playing only "parts" of the full sound. You can also slow down, speed up - and even pause the reading of the sound while the playback is in perfect tune. Great fun!

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Sudoku, math and serious games

One more very short post to advertise for an informatics seminar at the University of Bergen that I would have liked to go to if I could; “On combinatorial precursors of Sudoku” by Douglas Rogers.
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Links with little interconnectedness

Since I didn’t get to post anything yesterday, I’ll take an easy way out today so that I’m sure I get at least one post. Here’s a collection of interresting links I’ve gotten from friends the last day or so. Enjoy.

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Storytelling and Games

Book cover“A Theory of Fun for Game Design” by Raph Koster is a really great book on what makes a game tick - it’s enterntaining but also informative and full of clever ideas and observations on games, game culture and game play. This post, though, is on one subject where I think Mr. Koster is wrong.
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