Saturday the third game I’ve really been interested to play on the PlayStationPortable launched; Kosmodrones. It’s basically a beautiful and very playable remake of the the good old very playable (and very very Finnish) “TurboRaketti” on the Commodore Amiga. (Which again was heavily inspired by the likes of Atari’s Asteroids.)
Archive for the 'Programming' Category
Today I finally got inspired to look more into a formal language that always has been there, but I’ve never bothered to look into it before; Regular Expressions. Oh; joyfull bliss and blissfull joy! Although I’ve programmed my share of parsers, designed my “toy” languages and my favourite text editors (Kate and TextPad) always have teased me with it, I’ve never felt the need (or urge) to look into this matter before. Silly me.
Continue reading ‘The joy of learning new programming languages’
Being a strong beliver in both Linux, video games and the power of the homebrew scene, I liked Sony’s statement yesterday about actively incouriging hackers around the world to program for their upcoming Linux based monster machine. Yay!
Continue reading ‘PlayStation3 and Linux’
Turn based games are in the wind these days. At least in my wind, or the area of the wind I’m in. Anyway; three quite different, but all very good turn based video games have been released lately. First the Advance Wars Dual Strike for the DS, then Rebelstar Tactical Command for the GBA and some days ago Civilization IV for the PC. All brilliant games - all with their own approach to turn based (war) gaming. Reading the latest documentation on the mod-capabilities of Civ4 made me want to mod it’s strategic and epic approach into the Advance Wars’ tactical and fast one.
Continue reading ‘Idea: Civilization Wars’
This weekend there was a conference on comuter game aestetics in Bergen, my home town. Lots of fascinating subjects were on the “programme”. Since I’m in Lyon nowadays I could unfortunatly not attend this, but I took the time to read articles on aestetics nevertheless. I found this one by David Hayward especially interesting.
Continue reading ‘Games and aestetics’
Good news everybody! Nintendo revealed more of their plans centered on WiFi enabled world wide gaming the other day. Basicly the 11th of November they launch some games for the DS here in Europe, like Mario Kart DS, that support free online play via regular wireless networks as well as dedicated Nintendo hotspots. They will also release a WiFi USB-dongle specially designed to easily get connected even on networks deprived of wifivity. So it got me thinking…
Continue reading ‘Nintendo WiFi extension’
Some 10 days ago I posted a small piece on games and girls - some thoughts on why girls play less games than boys. I ended this by stating that maybe we need more game designers without the infamous Y-cromosome to attract girls to the world of gaming. Well; GameDev.net’s Sande Chen has just added another entry to their series of Women in Game Development.
The plague in World of Warcraft sounds like rabies to me… Any doctors in the audience?
Continue reading ‘Blood plague in World of Warcraft’
Since I didn’t get to post anything yesterday, I’ll take an easy way out today so that I’m sure I get at least one post. Here’s a collection of interresting links I’ve gotten from friends the last day or so. Enjoy.

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